Here is the Marmoset View
The Checkpoint:
These cart assets are part of "The Check Point", a larger scene. This is a place where a character would save his/her location in a Sci-Fi video game. This cart is a section that a character would walk up to before continuing the game to level up his/her health, energy and stock up on ammo. This is a personal project designed as a challenge with various types of critical thinking, modeling, texturing, and UV practice to enhance my skillset in game creation. From Start to Finish there were around 2 weeks of time spent on and off on this. Although temporarily rendered in Marmoset, these props will be later rendered in Unreal Engine 4 when all assets are complete!
Hours:
Cart: 4 Hours Modeling / 4 Texturing
Coolant: 8 Hours Modeling / 10 Texturing
Ammo: 1/2 Hour Modelling / 2 Texturing
Med-Kit: 6 Hours Modelling/ 11 Texturing
Programs: Substance Painter / Blender / Marmoset