Website powered by

The Checkpoint

Cart Render

Cart Render

Med Kit Render- When Interacting With This In-Game, It Will Heal Your Character From Damage.

Med Kit Render- When Interacting With This In-Game, It Will Heal Your Character From Damage.

Ammo Box Set Render Shot - The Top Is for a 50 CC Gun And The Bottom Is 25 CC. Your Character Can Use This To Fill Up Ammo In-Game.

Ammo Box Set Render Shot - The Top Is for a 50 CC Gun And The Bottom Is 25 CC. Your Character Can Use This To Fill Up Ammo In-Game.

Coolant Render - When Interacting With This In-Game, This Will Cool Down Overheating And Refreshen Your Stamina Level.

Coolant Render - When Interacting With This In-Game, This Will Cool Down Overheating And Refreshen Your Stamina Level.

Cart Solid View / WireFrame

Cart Solid View / WireFrame

Med-Kit  Solid View / WireFrame

Med-Kit Solid View / WireFrame

Ammo Box Solid View / WireFrame

Ammo Box Solid View / WireFrame

Coolant Solid View / WireFrame

Coolant Solid View / WireFrame

Cart Texture Map- Formatted In Substance Painter And Ready For UE4

Cart Texture Map- Formatted In Substance Painter And Ready For UE4

Ammo Box Texture Map-  Formatted In Substance Painter And Ready For UE4

Ammo Box Texture Map- Formatted In Substance Painter And Ready For UE4

Med-Kit Texture Map- Formatted In Substance Painter And Ready For UE4

Med-Kit Texture Map- Formatted In Substance Painter And Ready For UE4

Coolant Texture Map- Formatted In Substance Painter And Ready For UE4

Coolant Texture Map- Formatted In Substance Painter And Ready For UE4

Here is the Marmoset View

The Checkpoint

The Checkpoint:
These cart assets are part of "The Check Point", a larger scene. This is a place where a character would save his/her location in a Sci-Fi video game. This cart is a section that a character would walk up to before continuing the game to level up his/her health, energy and stock up on ammo. This is a personal project designed as a challenge with various types of critical thinking, modeling, texturing, and UV practice to enhance my skillset in game creation. From Start to Finish there were around 2 weeks of time spent on and off on this. Although temporarily rendered in Marmoset, these props will be later rendered in Unreal Engine 4 when all assets are complete!

Hours:
Cart: 4 Hours Modeling / 4 Texturing
Coolant: 8 Hours Modeling / 10 Texturing
Ammo: 1/2 Hour Modelling / 2 Texturing
Med-Kit: 6 Hours Modelling/ 11 Texturing

Programs: Substance Painter / Blender / Marmoset